Hello. I have a question may be kinda stupid but I really need to be sure and guess that there is reason to start new Thread. I'm considering to get new Algol (Pound) for my Null deck, but I have Algol (Flurry) already and thats the point. I wonder if I can put 2 Algol's with diffrent Attack type into the same Deck as well. Its all about normal attack deck not Raid or Defense.
Please tell me what are you think about it. Maybe you will advice me to get other diffrent Unit (for now I have 12 Plat. Medals) I already got Ruprecht Plat. as 1 Slice-booster and Algol +2 as Flurry-main dmg as well.
Only the exact same card cannot be put more than 1 in a deck, same name doesn't matter so you can totally have those 2 Algos in the same deck. For the attack deck, you should look for offensive unit, Algo Pound is a defensive unit so I recommend go for others. My platinum unit suggestion would be Ianos, Ampelus, Drake, Guna (Flurry Null), Beatrice, Beach Idun (Flurry Null), New Year Nina (Flurry Null) and Elisabeth
Among those, I'd prefer Guna, Idun and Beatrice as these 3's effects are auto applied. You can get Drake if the other 4 in your deck are Null, she's quite strong by then. Ianos needs to attack first or last in order to get the effect. Ampelus needs debuff to resist and boost her damage. Nina needs to keep the burst gauge up to have damage. Elisabeth needs last hit a lot to be strong.
I'd suggest waiting until the element packs next week, if WW gets them. Assuming you have the crowns to pull, it's better to exchange after you know what you have (you don't want to exchange for Beatrice or Guna, for example, then end up pulling them from the Null packs. Would be a waste since you'd medal the duplicate)
Null isn't in the best spot right now since it doesn't have stable and high enough damage to get through Power Penta wave ones in Fortress Frenzy, but since you have Algol I guess you might as well stick to it for now. Flurry Algol is queen of BotB, however she doesn't work well in Fortress Frenzy and UvU due to her skill being Rush, rather than Multi/Rush (you don't use Rush in Fortress Frenzy and UvU if you want to be time/turn efficient).
The Null deck I'm running on easy bases right now is NY Nina, Ruprecht, Beatrice, Vday Guna, Empusa. I would suggest Beatrice and Guna as core units for Null, then maybe choosing between NY Nina (also great on defense) or Drake as your second damage dealer (since Null needs two damage dealers for Fortress Frenzy).
Thank you guys for advices. First of all I have no Crowns ;/ so drawing Cards is out of my limits right now. I though that there is no sense to pay attention on Platinum Units without opportunity to upgrade it to +2 so I focused on Null upgadeable Units with 2nd Active skill as well. Well In situation that I have Ruprecht as perm. booster and Algol +2 (Flurry) for main DPS on single Target I wonder if I should finish whole deck for that destination and what Units would be best for it.
About Active skills, did my Poison Flurry Boost III will stack up with Flurry Boost III or stack up with another, exaclly the same Active Skill? I read that buffs are stackable but still dont see diffrence in DMG when I'm activateing 2-3 of those skills.
About those Units that you mentioned; Rather then Nina x3 I would like to take Ianos x3 As Slice Because of Null Boosting and Double Strike that I can use for shes Unique. Anyway this Unique skill of Ianos is something like I can't understand well. Nina looks fine but most of abilities are self only and I need to boost other Unit as well.
If I must consider Plat. +0; Flurry - Idun swimsiut... shes cute with awsome Unique but still only for Multi. Flurry - Guna's nice Unique 100% but sadly only for self. Flurry - Beatrice has Revive Active that I might needs in deck with interesting 30% Unique, but still I dont need more Skill chance I think. Flurry - Drake still only Multi and self boosts as you said "second damage dealer" that I dont rly need with Algol. Flurry - Ampelus good % of powerful Unique but also self only. Slice - Elisabeth with fine 100% unique but Active skill applies only for Slice Units.
Algol with Active skills and Ruprecht Unique is like 100% skill chance so I dont need any of this buff. Im consideing about Revive with Heal (thats why its about Algol Pound) and more boosting of Null.
I would like to finish whole deck with best of Units then I will take care of other elements.
If you want a finished Null deck for UvU and Fortress Frenzy, I'm afraid you're probably going to end up leaving Algol benched since she's a Belly of the Beast unit.
Beatrice is really good for Null, but if your union has her as an assist you could probably put her off. Elisabeth, Ampelus, and SS Idun aren't used in Null nowadays. The self-boost Uniques are what we call damage dealers, since you'll use them when you burst. Most end-game Null decks have two damage dealers, the choices being between Vday Guna, Drake, and NY Nina (pick two of the three).
Ianos is good for getting past wave one Power Pentas with the guaranteed defense down, but you probably want a unit for Cleanse like Genjou, Kay, Empusa, or the flurry coming out in mural packs (WW hasn't gotten it yet) as well.
Using Poison Flurry Boost and Flurry Boost does not stack. The stronger ability will take effect, so it's a waste to use both in the same turn.
Non-upgradable units might get upgraded in a few more patch. Besides, not all non-upgradeable units are useless. And while you just started to build a deck, I recommend getting all units for that deck before fully evolve any of them (if there are any)
Yes, just like everyone said, and as my first deck, Null is currently underpowered in attack comparing to other elements. With recently new Null plats (some of them is not in the medal shop yet), they tend to focus more on defending than attack in my opinion. And if those units are in the Null base for this KOF event, it's a whole new level of cancer.
For the unit that you said unique skill only affects self (Guna, Drake, Ampelus, Elisabeth), they are the main damage dealer of the deck. The other elements have similar units like that too.
According to many ppl, in a deck, we only need 1 to 2 units that deal damage. We'll build the others as a support for our damage dealer, which can provide best oppoturnity for our damage dealer to shine (boost damage, boost skill chance, boost attack, cleanse, lower defense, lower hp, charge burst, etc). That's the optimal way to maximize the damage, since when you burst, you only use 1 unit to do that (EXCEPT WHEN THERE'S A B*TCH FIONN ON THEIR TEAM)
Why did I say Null is underpowered in attack? Because Null lacks units that can boost the damage dealer, as well as a core damage dealer like other elements.
Speaking of booster, the other elements have unit that has the same power as our Rupr, and they have one more core booster that boost skill damage and skill chance (Mercury in Water, Spring Guna in Earth, Jack O' Lantern in Fire). Null doesn't have that kind of unit yet.
Speaking of damage dealer, Guna and Drake are currently main units for Null, but their power can't catch up with the companion in other elements. Guna is too dependent on the opponent's current hp, and Drake only hit Multi without Rush, and they can't evolve. Comparing7 to Cao Cao in Water or Doll Idun in Earth (these 2 are evolvable), or Swimsuit Gilles in Fire (non-evolvable too but self boost is far greater than Guna or Drake), Null really needs to wait for new units in the future.
I'd like to clarify some units that you seem to be confused: Beatrice: if her unique procs, all unit in our deck and in assist will proc their damage skill for a 100% chance, this is what makes Null considerable to build, because in the other elements, if active skills can't proc, it's meaningless, though Seraphina & Killia in Earth can do the same as Beatrice (but it's an exclusive unit, never appear in a medal shops, so just a limited people can have it)
Just one fyi, When Beatrice procs her unique, only the following turn can take effect, so if your team get restrained from attack (stunned or whatever) right on that turn, it's wasted. While other elements have units that can effectively prevent status (Merlin / Melusine in Earth, Bethlehem in Water, Palas Athena in Fire), null doesn't have such units, what a joke right?
Ianos: it's simple, you tap her first, enemy team's def down right away. You tap her last, her skill chance increase next turn. I heard not just increasing, but 100% activate next turn. So what if you just only tap her without any other units? Simple, you get both effect.
In general, Null is really fun to play since it has many interesting unique skills that other elements don't have. But it's not for attacking oriented, at least for now.
Thank you guys for exhaustive and detailed answers.
I think that I will pass in upgrading my Null deck right now. I've got some 7* Units like Aterui +4, Majorita for Revive and Ictinus Pound for some additional Def Up and Healing. Im considering about Unit that didnt appears yet for Medals - Abmerlin +2. Her Unique is 60% of revert debuffs also Revive and Healing It would be great Slice alternative for Majorita However Even when I will safe those 12 Plat. Medals; for fill my Null deck in future; I have Null Flurry DPS (Algol +2), Slice Booster (Ruprecht) and Slice Healer/Reviver (Abmerlin +2) So after that I still need to decide between Idun or Nina +2 as 2nd Flurry and Kind of Pound with Cleanese that I found is Babbage as well. Or maybe play without Pound Unit and get 3rd Slice like Ianos +2 it will be fine addition for decrease Foes' DEF - If that so I have no Cleanese.
I think that those Units would finish my whole Null deck... I think so
Thank you guys for exhaustive and detailed answers.
I think that I will pass in upgrading my Null deck right now. I've got some 7* Units like Aterui +4, Majorita for Revive and Ictinus Pound for some additional Def Up and Healing. Im considering about Unit that didnt appears yet for Medals - Abmerlin +2. Her Unique is 60% of revert debuffs also Revive and Healing It would be great Slice alternative for Majorita
However Even when I will safe those 12 Plat. Medals; for fill my Null deck in future; I have Null Flurry DPS (Algol +2), Slice Booster (Ruprecht) and Slice Healer/Reviver (Abmerlin +2) So after that I still need to decide between Idun or Nina +2 as 2nd Flurry and Kind of Pound with Cleanese that I found is Babbage as well. Or maybe play without Pound Unit and get 3rd Slice like Ianos +2 it will be fine addition for decrease Foes' DEF - If that so I have no Cleanese.
I think that those Units would finish my whole Null deck... I think so
Eh, Abramelin is pretty bad. She doesn't block stuns/paralysis, so you'd be better off using Empusa, Genjou, Kay, etc. as I listed before.
When building your Null deck, again I suggest that you ignore Algol. Being restricted to Rush means that she's only good for Belly of the Beast.
I would go with NY Nina and Drake/Guna, if you really wanted to build Null in its current state. I would not suggest running Babbage in deck just for her Cleanse ability. Wait for the mural Null Flurry with Cleanse ability, though it won't be coming out until after FF, it's better than buying a defensive unit just for their ability.
Eh, Abramelin is pretty bad. She doesn't block stuns/paralysis, so you'd be better off using Empusa, Genjou, Kay, etc. as I listed before.
When building your Null deck, again I suggest that you ignore Algol. Being restricted to Rush means that she's only good for Belly of the Beast.
I would go with NY Nina and Drake/Guna, if you really wanted to build Null in its current state. I would not suggest running Babbage in deck just for her Cleanse ability. Wait for the mural Null Flurry with Cleanse ability, though it won't be coming out until after FF, it's better than buying a defensive unit just for their ability.
Well I see the point. Anyway what If I would like to make good deck (not obligatory Null) that would to be good in events other than BotB? I can use those 12 Plat. Medals to get 3 Units or 1 upgraded to +2 as well.
With 12 medals, you can get Jack O' Lantern, Xmas Meru and Swimsuit Gilles to have a decent fire team, or Asmodeus, Jiang Ziya, Mercury to have a good water team. If your union have all 3 water support in each pound, slice and flurry, you can consider replacing Asmodeus with Cao Cao. Earth needs to wait a bit until similar platinum units are added to the medal shop.
A bit late, but as for null, if you can get a starter (kay is probably the best, as of now), with beatrice (for procs), V Guna, and Drake, you will be absolutely fine taking most unboosted bases. Assists will need to fit the deck, of course.
And as for null being weak, it absolutely is, without Disgaea Null Laharl. With him, a good null deck is a great null deck. Granted, a null Laharl can fit in many types of decks as a main damage unit, null with laharl is definitely a good option. and add in whatever your second deck is. Easy to build 2 top tier decks, granted you have null laharl. Without it, it's a bit more work to make decks.
Water was the best deck to build a few KoF ago, but is mediocre now. A good water deck ("good" meaning both asmodeus and Cao+2 as damage units) will be able to clear most water boost, anti-earth, and many regular bases, but it isn't nearly as versatile as it used to be.
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