Translations for the units (mostly me guessing the names, roumaji in brackets): 7★ reward is Warrior God of Spring Blossoms Jarovit (Yaroviito) en.m.wikipedia.org/wiki/Jarilo
6★ reward Blooming of Spring Blossoms Corey (Kore, not sure on this one)
Quotes for the cards: Fionn 「As the representative for Fianna, I can't lose.」 Jarovit 「Come, if you do not fear my spear and shield.」 (Will edit in the rest later)
Ara is rush 30% , 100% unique (not sure, I think she attacks again when rush procs up to 5+ attacks)and earth boost Fionn is multi/rush 30% unique 40% (stuns for 2 turns and something else?) cure all fire boost Freyja rush 30% passive 25% earth boost 6* unit is double passive 30% cure all 2(?) Unit reward 7* multi 30% passive 30% Unit rewRD 6* rush 30% passive 35%
EDIT: I forgot to say is 3000 x3 format pack. 3 slips= guaranteed 7*
Just want to mention that that's the rate they state but the rate you will fight against is more like 65%. Mix it with the Idun that reduces damage and defense buff them fools and have Fionn stun everything (Anybody that taps him for damage, which is your entire team) because your team can't proc for beans and kill him in a turn- Am I forgetting anything? Him bypassing some defensive measures about preventing stuns or what have you.
Oh, and put him on a line with Eros, which all the whales have.
I really think Ara's unique works like this: whenever she combos with all the turns she has in the previous turn, a turn is added and it goes up to 5 turns. She's going to be a very skill proc depended unit and has quite the low chance of reaching that powerful potential, especially since skill proc is indefinite and the percentage for procing is lower than 50%. The chance of getting to 5 turns is lower than PA blocking status for all units when a status ailment is inflicted to all at once.
Platinum 7-Star Earth/Flurry - Ara Skill 2 - 100% Unique: When active skill procs, add one extra action at the start of the next turn, to an upper limit of five actions.
dark2heart Thank You For Bringing This To My Attention.
自身のアクティブスキル発動時、次ターンの行動数が+1される。1ターン最大5回発動。
Roughly Translated (like seriously rough): Upon Activation Of Active Skill, Number Of Actions Next Turn Is +1. Activate Up To "5" Per "1" Turn.
Technically Translated, It Means That Each Time Ara's Rush Skill Procs, She Gains An Extra Move During The Next Turn. i.e.: If She Procs Rush Turn One, She'll Have Two Moves During Turn Two, Like She Used Double Strike. If, On Turn Two, She Procs Twice, She'll Have Three Moves On Turn Three. So On An So Forth Until Hitting The Cap.
The Upper Limit, Besides Being A Fail-Safe In Case Someone Is A Leprechaun And Can Get 15+ Procs In A Row (lol, bea too op), Is Probably An Assurance That Burst Isn't Outclassed By A Single Pink Haired Loli.
Essentially, Ara's Passive Is A Hybrid Of Iselut's and Diarmuid's Own Passives; The Core Ability Of Iselut's Double Trouble With The Activation Requirements Of Diarmuid's One After Another.
- Honestly, This Passive Makes Ara Pretty Much Essential For My Deck. Sali's Passive Gives The Extra Boost To Proc Bea's Passive, Guaranteeing That Ara's Passive Kicks In And Then Ara Absolutely Annihilates Everything. Imagine 12 Platinum Rush Skills In One Combo. Holy Herb.
Shame She Isn't MultiRush o: Or She Would Be An Unstoppable Powerhouse In FF. As A Rush, She'll Pretty Much Only Be In Her Element During BotB.
I really think Ara's unique works like this: whenever she combos with all the turns she has in the previous turn, a turn is added and it goes up to 5 turns. She's going to be a very skill proc depended unit and has quite the low chance of reaching that powerful potential, especially since skill proc is indefinite and the percentage for procing is lower than 50%. The chance of getting to 5 turns is lower than PA blocking status for all units when a status ailment is inflicted to all at once.
Skill Chance isn't as low as you may think. If you can stack two Booster units(ex: Plat Remix Guna, Plat Meru, Plat Ruprecht) a SS Idun, and a Team Skill Chance buff, you're well up around 50%, if not higher. That also assumes you're in a situation where you don't have other things to boost your skill chance, like perhaps a Yellow Powerplay, or sacred stone buffs(but since it's mostly PVP events and BotB that people care about, you won't have the purification boosts).
Public Relations Mobile Platform for 雲神社 (read as Kumo Jinja).
Pereto's passive must be similar to that Valentine 6* unit. Refresh used Assists. Meaning being able to use Assist actions more than once per battle.
There Was Already A Unit That Does That? v:
THAT'S OP AF. With Sali's Passive And How Much She Decides To Proc For Me, That's Pretty Much A Guaranteed 8 Attacks Per Wave o-o Useless In BotB, But For Fortress? That's Nearly Indispensable.
Pereto's passive must be similar to that Valentine 6* unit. Refresh used Assists. Meaning being able to use Assist actions more than once per battle.
There Was Already A Unit That Does That? v:
THAT'S OP AF. With Sali's Passive And How Much She Decides To Proc For Me, That's Pretty Much A Guaranteed 8 Attacks Per Wave o-o Useless In BotB, But For Fortress? That's Nearly Indispensable.
6* Venus, Valentine's Desire passive. Imagine a Rudra Assist getting refreshed. Potential 3 actions right there already.
You are out of your minds! Rudra on assist sounds like slice assist turned off. Not to mention you will be carrying a 6 on your quest decks to fight some monsters at first waves. Carry strikers on assist system is insanity atm.
“This world is cruel. It is also very beautiful.” (Mikasa Ackerman)
I really think Ara's unique works like this: whenever she combos with all the turns she has in the previous turn, a turn is added and it goes up to 5 turns. She's going to be a very skill proc depended unit and has quite the low chance of reaching that powerful potential, especially since skill proc is indefinite and the percentage for procing is lower than 50%. The chance of getting to 5 turns is lower than PA blocking status for all units when a status ailment is inflicted to all at once.
Skill Chance isn't as low as you may think. If you can stack two Booster units(ex: Plat Remix Guna, Plat Meru, Plat Ruprecht) a SS Idun, and a Team Skill Chance buff, you're well up around 50%, if not higher. That also assumes you're in a situation where you don't have other things to boost your skill chance, like perhaps a Yellow Powerplay, or sacred stone buffs(but since it's mostly PVP events and BotB that people care about, you won't have the purification boosts).
I know that but even with 50% and massive skill chance boost, it's not guaranteed a to proc all turns. I've had double Meru, double idun, and ampelus and diarmuid still doesn't proc all turns, and even if she proves her 70% unique doesn't proc most of the time. You can't achieve that high of a skill chance with Ara since she's an earth type missing out on that idun assist so she definitely chance achieve her full potential if diarmuid doesn't proc all turn. The most I've had was diarmuid proc 4 turns at most and that was me getting lucky. You can't get luck all the time with Ara especially since she's not as forgiving as diarmuid. Also, I do know about skill chance, most top unions don't care about/know about/consider it for in any event.
Last Edit: Apr 10, 2017 18:21:46 GMT by dark2heart
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